Someone discovered the blur filter, haha
Talk about blurry, haha. The bluriness works though - it fits the style and the music. I especially loved the music. It was a clever idea, fun to play once. I think ammo was given out a little too much though. At one point I had like 30 bullets and just decided to shoot entire walls of paddles. But overall, I liked it, and I really dug the style.
Great Idea, But Difficult to Execute Properly
First off, let me just tell you how great of an idea this game was, and that I thoroughly enjoyed it. I played through a total of 3 times, each time learning more about what I needed to do, finally decimating all countries except Madagascar and Greenland. However, there were some problems.
It seems like it would be impossible to fully please any of the people writing reviews (including myself) with a game like this, because it seems really tricky to fix everyone's complaints while still keeping a good game.
My one big complaint that I'll talk about is visibility and lethality. I found out that the best way to spread the virus is to keep 0 visibility while making it highly infectious. I did this by only keeping a fever, then investing all my points in making it easier to transfer and more resilient. However, even though my visibility and lethality was basically 0, people started to die and countries closed their airports and borders and such. That didn't make much sense to me. Of course, keeping in mind that this is a game, you can't just make it so easy that by making a similar virus you can infect the whole world, then turn the lethality up. It would be boring and formulaic.
The only thing I would suggest to fix this is to have more items contribute to the visibility and lethality meters. For example, if a virus has infected a water supply and half of a country's population, it's obviously quite visible. Also, if a virus is highly resistant to drugs, it should be far more lethal. Currently, these items don't contribute to those meters, and it confuses the player when borders start getting shut down and millions of people die from a simple fever.
Overall though, stupendous job, and I hope to see a Pandemic III.
Funniest Intro Ever
I have to say, that might have been the funniest intro/depiction of Flash game creation I have ever seen. The game itself, however, suffers from being kind of... boring. I loved the concept, but gameplay-wise, it was as general as you can get. Oh well, still pretty funny.
Cool Effects, But Still Pong
You did a very good job "spicing it up." However, you can't change the fact that it's still Pong, meaning it's entertaining for about 3 minutes. I like the dot effects with the warp fields and the particles, but the game is a bit too easy an can be a little sluggish, even on low quality. Good effort though - probably the most entertaining version of Pong I've played.
Great, But One Flaw
I had fun playing the game. Quite addictive.
Just one problem though. If you pause the game, you can take as much time as you want to solve problems. A screen-wide pause screen would be better to reduce cheating. But other than that, great.
Great Art Style
If nothing else, this game at least has a great art style. The production values were quite high here. However, I felt disappointed to find some slight glitches, such as how the text displays "NaN" when you die.
And while the graphics are high quality, the gameplay isn't. Enemies have WAY too much health, and by shooting at the same guy over and over again, the game can get monotonous. I would much rather have more enemies with less health.
Some people like more enemies and less health, some people like it the other way.
This just wasnt your cup of tea. 'sall good. :D
Not Worth It
This game, in a word, was terrible. I know, I know, it's supposed to be ridiculously hard. I get it. But it simply wasn't fun, and in a game, that's kind of important.
Also, like another reviewer mentioned, the hit detection is off some how. I also experienced some difficulty with the controls not being that responsive, but maybe it's just my laptop's keyboard. Either way, it was a challenging game and sort of accomplished what it wanted to, but there was very little quality in the actual experience.
Honestly, this is the definition of the type of game that can be made, quite literally, in a half hour. The visuals were terrible, the sound didn't match the "tangerines" and the author even forgot to make the text box non-selectable.
Still, besides that, I managed to play the game twice, so the idea is at least good, and there was some humor, but those were the only things that kept me from giving it no stars.
This game was pretty awesome. I liked the animation and character upgrades. It took me about 7 or 8 tries to actually fully beat the game, but it was still great.
For those of you wondering, the final upgrade is "Fab" which is a pink crasher with a lollipop for a weapon
Wow, it's amazing how such a simple concept can become so deep and interesting. This is definitely deserving of it's Portal themes, and I quite enjoyed the ending. However, I think you used Portal as too much of a crutch near the end, which is completely unnecessary, because this game is more than capable of standing on it's own.
It just goes to show you that there will always be room in the world for original game ideas, even if the console market says there isn't. You should definitely look into getting this game on Xbox Live Arcade. Learn some C# and see if you can replicate it, then start trying to get this game published.
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